Remember: infections increase over time, and are not tied to Rotface’s hp, so bring the pain fast and hard is essential.This is wrong. The quickest way to work that out is to check kill times. He was complaining about 7 minutes being too long for the fight to drag on and that they were getting overwhelmed around the 6 minute mark. Our slow kill of Rotface took 4 minutes. We were getting overwhelmed around the 3 minute mark. I pulled down parses of the two fights, checked the time difference between applications at the start and end of the fights. Unless I'm highly mistaken, and I'm willing to be proven mistaken, the point at which it swaps from one timer to another is entirely based on HP, not time. I left the numbers at work and I'm not going to pull them down again right now.
--Update: A comment was left on his site explaining what they think is happening, my data (in a comment on this post and that post) does not seem to match up with thier datamined information
--Update 2: I stand corrected, there are links to WoWhead timers that appear to be correct in the 2nd comment on this post.
I flipped through his site a little bit looking for more information, how he decided it was HP related, anything really. That led me to this post also about Rotface. But these interesting tidbits:
1. Don’t run in a circle around the roomWrong! You do want to run a circle around the room. There's no reason not to.
3. Don’t run through a tank spill unless your Hand of Freedom is off cooldownWrong! If you're kiting properly, you'll be so far ahead of your ooze that the slow from going through a spill will not cause you to enter melee range of your ooze. If you can't get freedom, pop a cooldown (A damage reduction one). That'll negate the damage you take from the ooze while you run through until you can get back in range of a healer.
In terms of deadliness: big ooze melee > running big ooze through raid > running over the tank spill.Wrong! If you run the ooze through the raid, every member of your raid will take 8,000 damage every 2 seconds. If someone gets Mutation, they're in danger of dying. If your tank doesn't dodge for a bit, he could take heavy spike damage. The alternative is to move Rotface around. Guess what happens when you move Rotface... Your DPS goes down! Considering that his major problem with the fight was the duration of the encounter and that he's using a strategy that mandates bringing extra healers and moving around a lot, I'm really not surprised
It just bothers me like hell when someone posts information that is wrong and dangerous. It bothers me when someone posts helpful strat info on a boss they failed to kill.
From a comment in the first post:
ReplyDeleteDatamining has indicated that Rotface has 4 infection timers. 14 seconds, 10 seconds, 8 seconds, and 6 seconds. You get 4 infections on each timer, after which he spams the 6 second timer until everyone’s dead.
Here is my data from one of our kills:
14, 14, 21, 12, 12, 13, 16
10, 10, 10, 13
8, 8, 8, 8, 8, 9
5, 6, 7
I do not believe his data is correct.
I was commenting without actually going back and looking up the timers. I left out the 12 second timer, which slides in between the 14 and 10 second timers, and is also cast 4 times.
ReplyDeleteWhen I said Datamining, I didn't mean some random players poking through parses and trying to connect the dots. WoWhead dug up the timers.
http://www.wowhead.com/?spell=70090 < 14 second
http://www.wowhead.com/?spell=70003 < 12 second
http://www.wowhead.com/?spell=70004 < 10 second
http://www.wowhead.com/?spell=70005 < 8 second
http://www.wowhead.com/?spell=70006 < 6 second
It lines up with your data perfectly when you take into consideration the 5 second cast time of slime spray.
The reason why you felt like you were getting overwhelmed at 3 minutes is because three minutes is when he hits his 6 second timer.
If you absolutely must place your faith in poking through people's parses, then you could take a look at our kill, which took nearly 6 minutes, and we still hit the 6 second infection timer at 3 minutes, despite Rotface being at roughly 40% health.
http://www.worldoflogs.com/reports/zknet3v1e23rl722/details/67/?s=2593&e=2944
I am intrigued and stand corrected. The rest of my post remains valid.
ReplyDeleteI liked this post, guilds or individuals posting wrong/misleading information is really annoying and is much worse than not posting at all.
ReplyDeleteI tend to stick to trusted and heavily peer-reviewed sites like tankspot for strats, but a few blog sites have great class/spec specific encounter information. It's sometimes hard to know which ones to trust. Quite often the gold is in the comments, which is one of the benefits of posting in the first place.
I'm pleased my twitter trail didn't lead to disaster ;)
ReplyDelete